User post

Dot helps build Skylark Lake in Unreal Engine

Dylan Bishop says he built Skylark Lake in Unreal Engine with his Dot in ChatGPT, using Fable 5.2 to plan and Opus 5.5 to build. He writes that he can click to pull them towards his cursor and right-click to scatter them.

What it is

Dylan Bishop (@DylanBishopX) posted that he built Skylark Lake in Unreal Engine with his Dot in ChatGPT, using Fable 5.2 to plan and Opus 5.5 to build. He writes that he can click to pull them towards his cursor and right-click to scatter them. He also writes that he loves working with his Dot. He says they first tried 6.1 Sol, and that he probably should have used Astra to plan and Sol to build; the result wasn’t great, and he does not blame the model. He writes it could have been a context prompting issue on his part. He says the second run was with Fable + Opus, and that his Dot provided more context from him that time, so Astra + Sol could have done this too for all he knows. He writes that they were just moving fast and he was looking for something big to throw at Fable 5.2 since it just dropped. He also writes that he tried making this a web game, that you can apparently make web games with Unreal Engine now, but that it was a GPU hog, so it was a no go. The post includes a video. This page restates that user post in English. It is not an OpenAI statement and not an independently verified case study.

Evidence

User post on X by Dylan Bishop (@DylanBishopX). Not an OpenAI statement and not an independent case study.

Caveats

  • The poster’s X post only. This page does not add details the post does not state.
  • Not a verified independent case study. Not an OpenAI statement.
  • Any outcomes or tool comparisons are the poster’s description only.

This page restates a user’s X post. It is not an OpenAI statement and not an independent case study.